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Mana
A virtuous strategy game with refined materials. In an abstract and poetic theme where being captured can sometimes turn out to be the best plan of attack.
Each turn, the Mana-Bird prevents you from playing certain pieces. It's up to you to choose the route of your Rônins to defeat the opposing Daïmio and win the game.
Game in french, english, german, italian, dutsch, spanish, portugese• from 8 years old
A virtuous strategy game with refined materials. In an abstract and poetic theme where being captured can sometimes turn out to be the best plan of attack.
Each turn, the Mana-Bird prevents you from playing certain pieces. It's up to you to choose the route of your Rônins to defeat the opposing Daïmio and win the game.
- Fineness of the pieces
- Develops the spirit of anticipation
- Varied combinations
- Very great depth of play
- Variant for advanced players
Contents: 1 magnet box, 1 board of 36 squares, 11 wooden pieces (white), 11 wooden pieces (black), 1 rulebook
Author: Claude Leroy
Illustrator: Tom Delahaye
To win the game, you will need to capture the opposing Daïmio. The moves are made by 1,2 or 3 squares depending on the value of the starting square. It is the Mana-bird that indicates the starting squares. You can move only the Daïmio and the Rônins you control (those of your color).
A captured Rônin is excluded from the board but he can return if the Mana-bird imposes a move on you that you cannot play. Losing a piece can paradoxically turn into an advantage, before capturing one, ask yourself if it is not a poisoned gift.
In this original game, you play both against and with your opponent to achieve your strategy.