
In this card and communication game, play Dany or one of her personalities. To exist, they must communicate with each other by playing with Dany's memories. Dany must do everything to make them fail and disappear forever.
DANY's program:
creativity, deduction, bluff and communication in an abstract and dreamlike universe.
Game in french • from 14 years old
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Compose with Dany's Memories, communicate to exist in her head, but be careful, Dany will do anything to make you fail.
Each player secretly embodies a personality in Dany's head. One of the players will be Dany's true personality. At each turn, the Active Personality will be assigned one Idea among five to be guessed by the other personalities using Souvenir cards (illustrated cards). Once the composition has been made, and after discussion, the player to the right of the Active Personality gives the answer of his choice and a success or failure is awarded to all the players. A new turn begins with a new Active Personality.
The game ends if there are:
-– 6 successes: the secondary personalities win,
-– 3 failures or if the Memory deck is exhausted: the final twist takes place . Players must eliminate Dany in a vote.
If Dany is eliminated, the secondary personalities win, otherwise, Dany wins and will finally live in peace in her head.
Age | from 14 years old |
---|---|
Numbers of players | 3 4 5 6 7 8 |
Average playtime | +30 minutes |
Language | French |
Types of game | Communication Deduction |

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